has requested an encounter table for a fossil city.
10. Dust elemental
17.rogue illusions that trap you in them
19. Stray parts of clay golems still performing their duties
OKAY I'll do the rules for a fighting on a burning ship in heaving water.
The On Fire part
The first round of the combat the d.m rolls a d20. Anyone who rolls that number in that round (attack rolls , saving throws, damage etc) is now on fire.
The second round , same procedure but the d.m rolls two d20s. Anyone who rolls either number catches fire etc.
3rd round 3d20s etc, until doubles are rolled. At the point the ship proceeds to break apart and sink.
(the mast falls through the hull or something)
The Heaving water part.
Fumble chance is now 1-2 and you must make a dex save , in addition to the normal fumbling or fall into the ocean. The condition "being in the ocean" does not stack and negates the conditions "being on fire" unless there is a sub condition "white phosphorus"