And in the interests of keeping stuff happening here I have done one.
Let's call it:
THE HALLS OF THE BONE WEAVERS
The sound of the huge rat wheel power organ grinder is audible throughout if PCs enter through the north entrance. The ceilings are 9 feet high.
Check for wandering monsters every 3 game minutes or whenever PCs make a lot of noise, roll d10:
1-2 d6 carrion frogs
3-4 d4 coniving eel s (with keys to green locks)
5 1 Giant Collecting silverfish looking to kill PCs and steal their teeth
1 Stairs to surface/next level
2 giggling moth-It is a foot tall & eerily beautiful. It is harmless. If unmolested, it will continue to roam the halls.
3 Fragments of a dazzling squid ink mosaic, very damaged, are here--a landscape with only a pair of white legs ending in hooves are visible so far.
Pieces of the mosaic can be found throughout the dungeon, and will fuse to the wall if placed on the mosaic.
The true form of the mosaic is of Mort the MOrose of the The Bone Weavers on a horse--and assembling it will create a work of art worth PC level x 1000gp, however it is possible to construct false forms by accident or design.
Existing mosaic+ humanoid upper body upper body = a demon. The Hag in 76 will begin calling anyone present to it. Save vs spell.
Existing mosaic+missing front horse legs+human upper body = centaur. Each round, violent madness will be inflicted on whichever party member rolls the lowest on a d20 until they leave the room.
Missing pieces are in rooms 19, 87, 50
4 This tallow ape is intelligent & can speak but does not show it because it fears flaying It seeks the silver tongue in room 21
5 Dead coniving eel
6 Monster in 7 can be heard from here
7 tyrannosaurus hexIt is too large to leave the room. Drinks from well
8 Three coniving eel s looking for princess of the earth bound elevator
9 Echoing corridor
10 Statue oft the solitary man of tar-vandalized. d6 dead conniving eel s with a war cricket here dead in the center of the triangle, apparently dragged from 25. The triangle will slowly devour them over the course of an hour, at which point the statue will come to life and seek out the Bubbling Hag in room 75.
11 chronomanta inside a giant rat wheel, which powers an organ grinder
12 Nonfunctional Organ Grinder powered by giant rat wheel
13 -Junk everywhere, vial of rare spices
14 As soon as the PCs enter this room the 2 second delay on speech will activate.
A wizard will recognize the effect as a product of a special curse that can be removed on the request of a specific livingmaster (the brain coral infested umberhulk )
15 Kitchen. Pots, pans, the usual. There is a brick oven & a small pantry closet. A halfling could fit in it.
16 This room is full of the most mundane of maps that the
Brain Coral infested UmberHulk has collected.
The columns here look weak and can be destroyed with 30 pts of damage. The ceiling will cave in.
17 2 identical statues. One made of bone , the other made of squid ink , congealed.
18 There is a zither here worth 2500gp. Playing it for the first time will cause monster in room 7 to break out and crash through the rooms, collapsing the ceilings until it gets to the player.
19 Library. Full of tattooed and flayed hides
gnoll upper body mosaic pieces from the mosaic in room 3
20 Hall. 11 small portrait paintings. One of each of glass cat's sisters. They
are worth d20 x 100gp to collectors with unusual tastes
21 Paladin of the solitary man of tar fighting coniving eel wizard in desperate battle
silver tongue. Worth 600gp.
22 Empty cells.
23 Old dining room. Three paintings here: each eight feet wide, worth 2000 gp each.
25 Dying Priest of the solitary man of tar, just finished pulling foes to room 10
Brain Coral infest Umber hulk. It is hiding under the floor and monitoring the P.Cs through a stupid looking dog that it also has infected
26 bile man is here--it does not speak & obeys the brain coral infested umberhulk. bile man has (as always) hidden a key to room 67 in obsedian fountain
27 There is a cursed bird mask. Any creature inspecting it will be afflicted by a desire to scouredfor 1d4 rounds.
28 Channel of mercury from south ends in a pool here
29 Channel down center of hallway filled with mercury a lily is floating in it
31-Secret door activated by mechanism in room 85
32-Secret door activated by mechanism in room 85
33 Pool of mercury
34 Dead gnoll carrying diary, contains biographical details of Void Witch including her birthday
35 azure crystal formation. Anything azure that touches it will begin to vibrate unnaturally--the object will then reflect magic for one hour and then explode.
36 Walking into this room lowers steel bars where the green O's are and releases monster in 37.
37 fist faced crawling orge in cage.
38 Void Witches bedroom. If Void Witchis not in this room the (ordinary) doors will be locked. Secret door: behind a lantern--a thin crack will be visible. Room contains a make-up table (no mirror, of course), a canopy bed hung with velvet, (d12 x 100) gp worth of other
trinkets. The bed, painting, Void Witch's wardrobe, & the table are each worth (d12 x 100) gp. There is a vase with a explosive spored box trap under the bed containing 600 gp & locket with a small painting of the Void witch
39 Switch raises and lowers bars in rms 36-38
40 A Child's bedroom. Belongs to Void Witches's daughter. Her remaining toys ( long black stuffed things ) are here.
41 acid web activated by door
42 Stone walls carved into the shape of vampire squid
43 fusiler ant
44 un aging child in cage. Sibling of Void Witch Gone mad long ago. She may aid the PCs if they convince her they can help her escape the dungeon. She hatesVoid Witch& will make any deal to be reunited with her, but again, will turn on anyone aware of her existence immediately afterward.
45 Anything made of ash placed on the altar will be transformed into squid ink.
Any plasma in the circle or crossing it will be transformed into antimatter
46 Texts sacred to religion of the solitary man of tar
47 Puzzle room: wastrel , cook and assassin are sacred to this religion. A magic mask asks 3 questions only members of those professions, respectively, would know. Wrong answers = Power word: implode and it emits a wet hissing
48 Statue of a creature of plasma . An Archpriest of the solitary man of taris here. (PC level x 1000 gp worth of gold flake on statue.)
49 Murals depicting Mort the Morose and betrayal by Bert the Angry
50 Tombs. d6 Priests of the solitary man of tar
Fragment of mosaic in room 3 showing horse head and humanoid lower body in a saddle.
51 Tombs. Vial: Substance repels echinoderms
52 Tomb of Mort the Morose
53 Mouldering skeleton of hero's traitorous ally Bert the Angry , cloak of the bat
54 d6 fusiler ant guarding sacrifice chamber. They have keys to the cage in room 55.
55 acid web
Apparently a dove headed lamb in a cage. Is actually a rakshasa. It is looking for the tallow ape because it betrayed her.
56 Prayer room, distinctive to solitary man of tar
57 Prayer room, distinctive to solitary man of tar
58 2 dead fusiler ant
59 2 dead fusiler ant --one muttering "The gnoll , the gnoll " shattered manacles on the floor.
60 2 fusiler ant guarding the entrance to room 61
61 key of undoing being examined by 3 fusiler ant
Room is full of ghost eggs
62 Giant Collecting Silverfish. A pile of its eggs obscure the door to the north. Two tattooed and flayed hides containing membership list of cult are hidden under the pile.
63 Full of teeth collected by a giant collecting silverfish
64 Well, rusty water.
Dead adventurers. Burned spellbook. Partially accurate formula for shocking grasp remains. Failed int check indicates drain lightning
65 Door to north opens easily, door to east seems old and stuck.
66 otyugh room. bile man throws organic waste into this room.. The otyugh covers the entire room, including the wall, obscuring the locked, unpickable secret door there.
67 -Myconid Monk. It knows all about the brain coral infested umberhulk, which is why the brain coral infested umberhulk has had the
Bile-man wall it up in a secret chamber. Brain coral infested umberhulk keeps it alive because of its spores
68 Murals, int check to read, glyphs and pictograms seem to refer to squid ink and antimatter
69- Empty or stairs to surface/next level
70 Quiet room.
71 Prison Contains d10+10 victims of Void Witch. A variety of sentient species
are represented as well as a few celebrated & high-level missing persons.
72 Door is large, impressive and locked. Picking is at half chance.
73 Throne room of King/Queen of The Bone Weavers . Long dead Bone Weavers
74 tusks guarded by chewing pillar
75 Bubbling Hag It has been trapped here by a mystic seal on the secret door by the brain coral infested umberhulk and seeks revenge.
76 Clearly a room once built by the The Bone Weavers culture.
77 Contains various instruments of dreamerless dreams
78 Disused dreamerless dreams room. Void Witch was having experiments conducted until capture of princess of the earth bound elevator made them unnecessary.
gnoll assassin seeking princess of the earth bound elevator
79 Disused dreamerless dreams room d4 carrion frogs
80 Disused dreamerless dreams room Blood, remains of carrion frogs
81 d8 carrion frogs
82 Statue of the solitary man of tar
83 d10 fusiler ants plus carrion frogs
84 Void Witch 1d4 Ruinous Druids, chandelier of icy knives, experimenting with antimatter. Huge dead dove headed lamb conceals secret door.
85 Cage containing mechanical model of universe, rotating planets into proper position for the day opens secret door in room 31, rotating them onto Void Witch's birthday opens secret door in room 32
86 Pool of mercury
87 princess of the earth bound elevator just escaped, hiding from the assassin in room 78.
-missing front horse legs from mosaic in room 3
88 Walls carved with scenes dedicated to the solitary man of tar depicting members of the following professions: wastrel cook, assassin -all kneeling
Careful inspection reveals that carving is not wholly original and the figures have been repurposed. There is a great glutton where the secret door to 73-76 is.
Void Witches are witches that worship spirits of the spaces between realitys, horrible clouds of uncollapsed possibilities.
Ruinous Druids are druids that want to kill everything to provide one huge compost for a fungal god mind.
Fist faced Crawling orges are orges with no legs that knuckle drag themselves around and try and grab and crush you with their head hand. They can also flick hard enough to squish organs.
The Boneweavers made everything they thought important out of bone, were obsessed with teeth , and elephant tusks most of all.
A chewing Pillar is like those things that clean your car in a carwash but with teeth and skin removal
A carrion frog is like a desiccated looking frog thing with something of a vulture about its appearance. They eat carrion and almost carrion. Weirdly enough they sing like nightingales. Not so weirdly they smell like someone threw up the same vomit a week later.
Fusilier ants are bipedal ant-people with cannon butts , like a bombardier beetle
Brain Coral is a type of fungus (despite its name) that looks like brainy growth s and makes things smarter but crazy.
Bile-Man is a mutant covered with vile sacks of acidic goo. Like a hunchback but worse.
the solitary man of tar is similar to the black lodge from twin peaks. In that is sinister yet completely obtuse