Friday 13 April 2012

THE WORLD HAS ENDED Changeling , Freak, Golem

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Here's the remaining 3 archetypes for the WORLd has ended. For the sake of completion more than anything. I might run it if I was looking for a game to play at short notice, and I'll more the likely use this archetype to stat up npcs for MORE BETTER HAIR: the secret is you
CHANGELING
Changelings can look like normal humans, but when they use their powers there fey heritage shows.
Weakness to iron. Iron weapons do another 3 points of damage to you and always do atleast 1 wound. You cannot use your powers if you are in contact with iron
+1 cha +1 awareness +2 fortune
Powers 15
dodge 13
violence 12
Speed is normal

Choose 1 hertiage and 3 sorcery portfolios.
Troll blood:
You a big and beefy or twisted and knotted like cord wood. +2 st  +2 con. When you fey nature becomes visable, you turn blue, or grow fangs and claws, or double over.
Urdine /mermaid:;
aquatic, +2 cha, speed is very fast in water.

black annis
iron hard skin and long claws , 3 points armour +3 str, str+3 natural attack

red cap
+2 hit and damage on your first attack, no weakness to iron
Gremlin
+3 ref , you may disable or sabotage a mechanical device you are left alone with. You may  spend fortune to destroy a mechainical device used to attack you before the attack resolves

Nuckavee
can swim at very fast in water, drowning touch: make a successful attack, instead of doing damage, they being to drown, until they can bet your outcome+will with con opposed roll

Lepricorn
+4 fortune. Your fortune score is not reduced by spending fortune points for the purposes of fortune checks


Ogre
+4 str +4 con

Gnome
select one effect from the Sand Sorcery schtick to use as a power,
+1 int

sylph
Can fly at swift. +2 dex. Select one effect from the weather sorcery portfolio to use as power, if you have that portfiolio +3 to your Power when using  that effect

+1 awareness

Hag
+1 con, +1 int, increase Power action trait by 1 when using sorcery schticks

satyr/dyrad/nymph
+3 cha
select one effect from the influence sorcery schtick to use as power  if you have that portfolio +3 to your Power when using  that effect

hobgoblin
+2 str +2 con +1 ref



 Sorcery Portfolios:

Luck :

Pox: A successful Powers opposed roll makes the target lose a fortune point.

Jinx: A successful Powers opposed roll means that next time the target spends a fortune point, the fortune die is negative rather than positive. The target is unaware that this power has been used on them.

What a condwicky dink:
Spent a fortune point to find an object that you really need (but is not like a super rare super thing) in an inlikely place

Sucks to be you:
When someone has a negative die, you may make Powers opposed roll to give them an additional negative die.

Pushing your luck:
You may use 2 points of your Powers score to gain another fortune dice in any check. The Powers action trait is reduced after resolving the roll

Mascoting:
Make a powers roll vs 12, success means you can spend one of your fortune die on someone elses roll.

+ select any from following list
winter
illusions
healing
influence
weather
flux
polymorphism
conjuration
healing
animal
metamagic
Golem:
(includes franksteins, clay , stone, clockwork men, atomic robots)
Str +6 Con +8 ref -2 , dex -2 cha -2 -1 awareness, +2 will
Do not suffer impairment due to wounds, or pain
Immune to poisons and diseases , even super poisons and super diseases
Violence 15
powers 12
dodge 10

Choose 3 powers:
A Brute of brutes
add another +2 to str and con

Unbreaking stride:
reroll any failed will check once

Tainted Power source:
anyone spending a scene in close promixity with you suffers 5 wounds of damage that can only be healed by magic.

elementally linked
Choose a element, double your con to reduce damage from it

Sundering Voice
Shout at unanimate object. It now has a hardness score of zero.


Titanic Force:
Double your strength score for the purposes of lifting or pushing something.

Dread Certainity:
Your fortune is zero. You may not increase it. No one may use fortune points  within 30 metres of you. 

Rockchewer
as werewolf

Devour
as werewolf:

Magic resistant
Resist any magic attack with your highest action trait.


Strength of the earth
your strength is 2 points higher while you are in contact with the land.

Freak:

Horrible mutants, puking masses, gibbering wreck

stats are rolled using instead of 8 d6 assign one die per stat, you instead roll 4d4, and 4d8

violence:13

powers:13

dodge: 13

Select 4 powers

secret friends:

you are infected with friendly parasites. You may consult them for advice, allowing you to reroll a intelligence or awareness check. 

tumour circus  :

Anyone striking you in melee must make a dex check vs the outcome of the attack or take twice that in damage from rupturing a number of acid / poison/ fanged tumours.

foul spew :

As supernatural creature in feng shui

freakish trait +2 to a stat of your choice, you can get this more than once, but cannot spend get it twice on the same stat

bone saw (as body weaponary but +1 more damage)

devour (as  were wolf , but can survive incredibly toxic stuff)

numb

-1 dex , your con is 5 points higher for the purposes of making deathchecks
You do not suffer impairment from pain, but at the start of any scene make a dex check or have accidently suffer 5 wounds from accidents before hand.

acid blast

powers attack, inflicts damage = randomly determined stat at creation +3

Utility slime:

Secrete a weird goo, that hardens into ropes, webs, etc. 

Extra heads:

+1 int  and awareness per extra head. You may get this power choice more than once.

nemtocysts:

shoot out horrible poison spines at someone. Powers attack inflicts 6 damage, and must con check or take additonal wounds = to the amount the failed the check.


balefire:
Powers attack with horrible radiation fire. Does damage = your current wound total -10.


minimes:
In a hour you may grow and birth a smaller version of your self. Take wounds up to your con. The minime has a violence score = to that. Their stats are = to yours-2. They count as an unarmed character. You may have more than one at a time. If you eat them you heal the wounds you suffered birthing them, and gain any memories they had while alive. THey are under your complete contril.

carpet of limbs:
You have like hundreds of tiny limbs. YOur speed is very fast.

Blimp:
You may swell up with inner gases and become lighter than air. You can fart around at normal speed.




RockChewer
as werewolf

assimilate:

Eat a fresh body to heal wounds= its con score

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