Tuesday, 21 May 2013

Horror People Asked For

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Requests served like vegemite icecream.

This guy. Tom Fitzgerald asked about a Gorgonopsia. Well they are pretty hard to make any more monstrous  They are basically like a pitbull/lizard/hyena cross. If you want something like a dragon but bestial and mythologically disposable ,  look to these guys. This one here is a Lurking Pulverine. Which means it is surprisingly stealthy and if you look at it and fail a save, you then believe you haven't seen it and rationalize away any evidence of its existence.

Sanctious Lope-Lope

 Patrick Stewart asked about Pituriaspida (and/or one of the Ostracoderms) . (basically really early proto fish which were a helmet with a tail) Which I had surprising trouble drawing (because they already look interesting but not in a dynamic way). Anyway the above and below are the ones I liked the best. The above is avenging angel of a dead long forgotten subterranean God. It fliess and shoots freezy beams.
The below (a glooming) is something that swims around the astral plane and makes fate tunnels when jumps out of the astral plane (to elude predators). A fate tunnel is a zone that can contaminate people spending too much time there, linking them to each other, so coincidence will conspire to intertwine their lives together.
Glooming
 "You are bound together.... by FATE"
"but why? for what great cause"
"Astral Fish Escape Witness"
"So.. for no reason then" -Patrick Stuart

Krytox! and SnickHound
 Krytox! is obviously an transplanar bounty hunter and his dog. (Request from Joey Lindsey).
Krytox! is far far far too old for this shit. He was too old for this shit when the gods were an itch in the loins of a Titan. He is a battered, jaded , and inexorable veteran, relentlessly plodding away at a vocation he loathes, out of sheer bloody mindedness.
Squelch 
 Reynaldo Mandrinan  said I should do something called a Squelch. Which is obviously a hagfish hag. Empowered by squalid magics (even by hag standards) it can secrete enough mucus to form a powerful external body , like an exoskeleton of necrotic fluid. They are given to periods of chronic catatonia and hibernation and their lairs can be mistaken for being abandoned and therefore safe, until the Squelch , rubber-boned emerges from a small, over-looked box in an attic or closet to restate her claim.




 These are the giant amphibians that ruled the earth before dinosaurs. The immediate monster appeal is from the ones that were like crocodiles but with even bigger mouths, and the ones with a disturbing human looking yet  quadrupedal gait. The big mouthed ones are for making swamps and gladiatorial pits worse and should be given names like Guzzler, Miremaw , Globber-whole, and Hellmouth.  Their character should combine the manic depressive energy of the crocodile and the gross physical proportioning of a toad. A fist with a mouth.
The weird human walking ones should be a cross between Old Ones of Innsmouth and Fey, with certain nights in which they roam and baby swapping and odd offerings hung from trees. The "Cousins".
(reference picture by someone else)

The Eye Phantasmagoric
Mike Evans asked for this. It a giant floating eye , the only part existing in this plane of some godling voyeur. A bug torturing child on a cosmic scale. Attracted to Summonings.   Sometimes it just observes. Other times it makes something to observe.   The baneful magics it inflicts on you are actually just the effects of the godling thinking of you. Its ideas of you are realer than you are.
Gobbledegook

and he asked for this. It is a Gobbledegook. Which of course climbs down your chimney, eats half of your children , and ties your arms and legs together. Its form suggests not something originally human, but something mimicking human form in an alien and obscene caricature. Unfathomably malign. 



Here is some reference pictures I am including because I don't think I did them justice.








Friday, 17 May 2013

Burgess Shale

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Look it's some critters based off critters from burgess shale fossils.


 This one is based off Hallucigenia. It is called a "Gizzery".
It's a cheery old war weapon that can impale sounds on its spines. If someone says all the words in a spells title (Say "Cure" "light" and "wounds") it can immediately cast that spell. The person will not be able to use those words for a week.  Can be dangerously aggressive about maintaining the "aural hygiene"  around its lair.



Quank
(based off a Wiwaxia), was harvested for arrow and spear heads. Is now sullen and paranoid. Can shoot off  its spikes as a random magic arrow or bolt. 


Zag.
Just your typical deluded bioweapon that believes it is from the future and trying to destroy a particular lineage of tyrants.
Based off “Anomalocaris”

Based off Opabinia, Kun are cruel and wanton and sad and reflective.
Former space warping assassins and historians for the Jummerlng, now half-heartedly hire their services out .


Jummerlng are space wizards.
Based off Crinoid(s)

Jummerlng can store "time" as use it as weapon, like "an aging beam" and an "evolution beam" (ignoring how evolution actually works). They are responsible for making all of the above , they think. They kinda went mad due to dabbling into possibility harvesting and lost everything and now are deluded solipsists living in coral towers drifting on the surface of underground lakes.

Monday, 6 May 2013

Rogue Die

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF I have been having trouble thinking about how to do rogue skills.
Like you have a system for them to sneak, and the question is how do you resolve people other than the rogue sneaking? Then oh noes skills can sneak it in and they can be a pain.

Anyway I like how Lamentations of the Flame Princess and 52 pages rules do it, BUT decided not to do it that way. Kinda of.

Skills are done with a stat check. If you do not have a skill it will be a half stat check.
 Rogues additionally will have a rogue die for each skill. This is a d6. There rogue die is rolled at the same time as a stat check. If it gets the value or under you have in it  , you get either a reroll (you must take the new result however ) or a bonus. So if you have a value of 2 in your stealth you would get a reroll or bonus if you rolled a 1 or a 2 on the die.
Rogues start with 6 points to spend at level 1. The skills are Stealth, Sleight of Hand,  Deceit (a mixture of disguise , bullshiting , and charm) , Climb, Acrobatics, Tampering (find/remove/modify traps).
Spending a point firstly gets you the skill (not having a skill means the stat check required for successful use of the skill is done with the stat halved. Some things cannot be attempted without the required skill) , and additional points are the value that you need to roll on the rogue die.
So a first level rogue could have all the skills without a rogue die in them, or have 3 of the skills with a rogue die of 1 , or one skill with a rogue die of 6.

Examples of bonuses : Flamboyantly (affects the morale of npc), Undetectably , Quickly (takes only a moment to perform), Thoroughly (nothing left behind),  etc.

Each time you gain a level you get +1 to either purchase a new skill or increase a rogue die by one.  
A point spend on a rogue die after it reaches 6, starts a new die. So the skill has an automatic bonus or reroll, and you are now rolling the rogue die to see if you have an additionally reroll or bonus. 

I'm still undecided on how to do skills for the other classes. I think it will be something like 3+int modifier and you can choose them in play  ("wait does your guy know how to swim? Umm sure..") if at all.
 There is some good "background" systems floating around which replace skills. Basically you count as having training in something if your background would cover it. I was playing around with making big tables that had your background how much money and equipment you had and what skills. They were not so good.
Although having the background table weighted by if you belonged to the "right sort of people" or not was kinda cool.

Saturday, 4 May 2013

The mulplicity of being in planescape

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Being rejiggering the character creation stuff.  Here is the race stuff.
Tried to make each race feel unique , and sheered off as "much +1 to a thing" abilities as I could. Also tried to keep each races abilities strictly to the core of the race and not worry too much about if dwarves are better or worse than halflings at picking locks etc.

Class notes in next post. I'm still in the air about how to treat thief skills.
Ratatosk are giant squirrels from Yggdrasil.  Muggin are crows with arms and wings.
Ghuls are half dead people and ragdolls are fabric people with human organs. That should explain everything.

character creation for planescape/redlands version 3.2324

3d6 assign as you go.
modifiers as 3rd ,

2-3 (-4)
4-5 (-3),
6-7 (-2)
8-9(-1)
10-11(0)
12-13(+1)
14-15(+2)
16-17(+3)
18-19(+4)

Stat modifiers are applied mostly the same:

Strength adds to hit and damage for melee weapons and some thrown weapons
Dexterity adds to armour class, and to hit with deft weapons (both thrown and melee)
Constitution adds to hit points
Wisdom adds to hit rolls with projectile weapons and sorcerer spells known and quota.
Intelligence adds to spells known and quota for wizards and is added to the 3d6 you roll (before multiplying by 10) to determine starting gold (along with your charisma modifier)
Charisma add the modifier to the 3d6 you roll (before multiplying by 10) (along with the intelligence modifier) to determine starting gold. For clerics its added to your spells quota
Spells Known:
For wizards they will have their intelligence modifer (minimum of one) written in their spell books +2 randomly selected. To successfully understand a spell they have copied in their spell book requires an intelligence check modifed by the spells level. They can try once per spell per level.
Sorcerers will have 1+wisdom modifer (if this is zero or negative they get one randomly choosen spell instead) known to them.
Clerics will have available to them all the cleric spells of two of their god's domains.

Spells quota:
Means how many spells you can cast before needing a recharge. You recharge your quota as you would hitpoints, ie with a short rest.  Wizards also need to spend a minute per level of spell memorizing each spell. Sorcerers pick their spells as they cast them
Start with: 1+relevant stat modifier 1st level. If this would give less than zero or less you get one spell but have to roll to get it to work.
Roll an exploding d6 subtract the level and apply the stat modifer
If it's postive the spell works.
If it's zero it comes out mutated.
If less than zero nothing happens, the spell is not wasted you can try again..
(Spell Failure  from 52 page rule book (Link)
1: Spell has no effect and is used up
2: Spell target chosen at random from possible targets (if cast at place, random direction and distance from caster)
3:Spell cast, caster stunned a number of rounds= spell level
4:Different spell known by caster cast (even if already cast)
5:Random spell of same level not known by caster is cast
6:GM adds or changes 1 word in spell effects (or rolls on a different spell mishap table)

CHOOSING YOUR KIND:
(index)
Concentrating means while as such you can attack,or do full move instead of attack and move. Out of combat any stat checks fumble on 18,19,20.
Bulk: adds on to strength and con where size and weight would matter (including carrying capcity). Adds directly onto damage. For every 2 points you get 1 point of damage resistence. Every 1 is about one half as big as the last. (human  (0)-> bug bear(1) -> ogre (2)-> something bigger than ogre but smaller than an elephant(3), elephant (4).
If you have bulk 1 you take up as much space as 2 people on the battle field for getting in each others way purposes( only one of you could fight comfatable in a 5 foot tunnel for example)
Sturdy is like bulk, but does not give damage resistence , but does add on strength and con for saving throws and opposed checks.
Gangly is like bulk but only for the purpose of taking up room.
Small: adds to armour class, subtracts from damage.
Reroll <stat>: means reroll that stat and choose either result.
Advantage/Disadvantage: I was using the mechanic from D&D next without realizing it, now that I do , I'm just going to use the name of it to. Basically means roll twice pick best (or worst in the case of disadvantage)
Choose race:

Aasimar: Celestial (count as such for spells and effects), Unforgettable (for better or worse people always remember your face), Armoured in Life (reroll one save per session) Idealistic (if you are trying to disguise your motives you do not receive your Drive exp). Reroll charisma or con

Bariaur: Natural weapons (head butt as club), canter (move is 16 rather than 12), gangly (bulk 1 for when it's inconvenient for you), orneriness (if you turn down a challenge you do not receive your Drive exp)

Elf: sylvan : low light vision (as a cat), feral (one free reroll per session in the environment of your upbringing, roll must somehow relate to environment, includes combat), passions! (Choose from anger, empathy, joy, curiosity. If an opportunity comes up to follow your passion and you do not take it, you do not get your drive exp) , Rustic (you have Disadvantage when it comes to technical or city stuff) reroll dex or wis

     high : Low light vision, passions! (Choose from anger, empathy, joy, curiosity. If an opportunity comes up to follow your passion and you do not take it, you do not get your drive exp), reroll dex or int

     drow: infravision (120 feet) , wyrdling (pick three 0 level spells you can naturally cast. You have a quota of 3), photosensitivity (disadvantage to all rolls in bright light), paranoid (you cannot rest around anyone you don't truely trust or have complete power over) reroll dex or int

     outlander: Feral,  Stride (move is 14 instead of 12), fuck head, (disadvantage any rolls to do with getting trusting or making a good impression) reroll dex or con

Dwarf: generic: Sturdy (bulk 1 for resisting stuff and carrying stuff), infravision (60 feet), stoneken (advantage with any rolls to do with understanding stone or stonework), slow (move is 10 rather than 12), swim like a rock (you can't swim and sink like you are made from rock),vertigo (you have disadvantage around heights (above ground) reroll str or con

         derro: infravision (120 feet), wyrdling(pick three 0 level spells you can naturally cast. You have a quota of 3), batshit (You have advantage against mental effects including social . if you a 1 on any stat check resisting a mental effect the intiator is effected by it instead), photosensitivity (disadvantage to all rolls in bright light) reroll , con or int

         duergar: infravision (120 feet), black lung (advantage against smoke or air born toxins) , photosensitivity (disadvantage to all rolls in bright light),  Sturdy (bulk 1 for resisting stuff and carrying stuff), , bitter hearts (advantage against any emotion effects) reroll con or str

         clay: inorganic (but still eats and and breathes), heavy, cold/heat resistance (2), natural armour (4), numb (disadvantage in sense based tasks) reroll con or str. Reroll dex and take the new roll if worse.

Gensai:
Earth: may have 3 faces like weird stone idols or some other earth type creature thing. Heavy builds, and or grey skin. Protruding angular bones. damage resistance against physical attacks 1 , +2 per die damage from falls.
Fire: Veins appear to burn underneath skin or  appear like ash or coal with beards or hair like (or in some cases actually) thick smoke that bursts into flame when they are angry or excited fire resistance 5, use up twice the amount of oxygen a human of their size would. Means can only hold breathe   for half as long
Water: Marbled eel skin, rows and rows of evil fish teeth, fish or octopus eyes, frills, gills, body seems to ripple and flow. Can breathe underwater, must drink 3 times as much as a human of their size, and suffering deprivation damage accordingly.
Air: hair moves slowly as if in wind, small sylph   wings, clouds are seen in eyes weight a tenth of what they should, take fall damage only after 100 feet Feeble (you count as having 3 strength for the purpose of encumbrence)
Salt: Skin cracked like a river bed in a long drought, eyes shriveled up to little sullen raisins , hair    bleached white or very pale. inherent: any liquids ingested or injected (helpful or harmful) are half as effective                                
Ash: Grey skin, sunken in look , mouth cavity always pitch black, teeth like coal, any deprivation damage is halved (round down, minimum of one), you have no sense of taste (food/drink wise) or smell.
Dust:Skin like sandstone, raspy voices, sweat dust, hair falls out all the time, grows back and breaks down real fast.  When anyone with 20 feet of you rolls a 1 on a d20 you get to choose a mundane object that breaks (within 20 feet). If you roll a 1 , in addition to the normal results of a fumble, something on your person breaks (randomly determined)       
                      
Vacuum: cracks in skin lets show a void that seems to suck at the light. Eyes pour out darkness. Always seem quieter around them. All rolls to do with hearing things within 10 feet are at a Disadvantage.

Ooze: Always looks wet and sick. Eyes leak weird fluids, weird rubbery boneless movements. If you are effected by a poison,gas, spore or slime, you heal 1d4 hitpoints. If you fail the save the effects last twice as long but anyone you touch must safe or be effect as per the original effect

Ice: Look like you froze to death. d.r 5 vs cold. If you take damage from fire or heat you must make a con sav or be confused for one round per point that you failed the save.

Smoke: Burnt black lips, glowing eyes, dark or grey hair that moves slowly like smoke Not effected by gas or smokes. Take twice as much deprivation damage.

Magma: Flowing movements, no outlines of bones, light shines out of mouth and eyes.  4 fire resistance, but suffering 5 or more points of cold damage , or suffering stat damage from exposure acts like a slow spell on you until the damage is healed.

Mineral: Hair like spun silver or gold, eyes like gemstones, quartz shimmers in skin .lucky, can reroll one dice each day, but 1d6X100 g.p worth of precious metals and gems can be retrieved from your corpse, and this is widely known.

Steam: skin seethes and ripples, little vents open up releasing little puffs of steam. Always wet look. Can make an Obscuring Mist effect once before needing recovery, drink twice as much as regular human, any metal on your person rusts steadly unless constant oiled and polished.

Lightning: Eyes crackle with lightning, sparks play along skin. HAir stands up like near a telsa coil 5 damage resistance vs lightning, but any electrical attack coming within 10 feet of you has 1 in 3 chance of arcing into you instead of its original target. If you are the target for an electrical attack there is a 1 in 3 chance it will arc to someone else randomly within its normal range, and effect them as well as you.
Radiance: Coloured light pulse from under skin depending on mood. Its like light has been jammed under your skin. YOur   hair is freaking rainbow. Always producing light, like that of a light spell.

                                  
Goblinoid: goblin (small 1), scavenger (you advantage on any rolls to do with scavenging), fuckhead (disadvantage any rolls to do with getting trusting or making a good impression) infravision 60 feet reroll dex

                orc: garbage guts (advantage on resisting poison or disease from ingested materials, fuckhead (disadvantage any rolls to do with getting trusting or making a good impression), infravision 60 feet , reroll str or con

               bugbear:  big  (bulk 1) , fuckhead (disadvantage any rolls to do with getting trusting or making a good impression), infravision 60 feet,  reroll str or con

Githzerai: opportunities other face( you have advantage the next time you make a roll you just fumbled on), must change drive every session , reroll dex or wis

Ghul: semidead (undead for purposes of magic healing hurts you, undead effecting effects, but live because you still need to eat (rotten food only) , sleep and breath, plastic form (if you have access to fresh corpse and half an hour per point, you can modify any physical stat, your move, or armour class. You must lower another stat(s) by a totally of  2 for the first point, 4 for the 2nd , 8 for the 3rd. 3 points is the limit.)


Halfling: short (small 1), low light vision, lucky(one free reroll each session), slow (10 rather than 12) reroll dex or cha

Human:Unattuned (you have to concentrate to not resist desired magic effects. IF you do not concentrate you have to make a save as you would hostile magics. Once under the effects of a spell you do not have to keep concentrating), reroll two stats.

Muggin (crow): flight (you can fly if unencumbered for 2 rounds per point of con), feeble( you have 3 strength for the purposes of encumbrance) , scavenger (you have advantage when it comes to rolls to do with scavenging )

Modron(rogue): orthodox (you neither crit nor fumble), heavy, numb(disadvantage when it comes to sense based rolls), inorganic (need no breath, or eat), hardpoints (lower dex by 2 and spent exp = half the item original cost to build something directly onto you. If it require ammunition before you now generate 30 of it per day depend) , natural armour (4)

Ratatosk: rustic (disadvantage when it comes to anything technical or city related), feral (one free reroll per session in the environment of your upbringing, roll must somehow relate to environment, includes combat)), bat shit climbing (you move your full move when climbing), small (1), reroll dex, pretty much broke (start with one mundane item and one basic weapon and no gold)

Ragdoll: boneless (you may count as small 3 for attempting to fit in somewhere), feeble (your strength is 3 for the purposes of encumbrance), strange healing (must have access to needle and thread +fabric to heal) reroll dex

Tiefling: tainted (roll 3 mutation pick 2), fiendish, wyrdling(pick three 0 level spells you can naturally cast. You have a quota of 3), moody (you must Concentrate if you are angry or feeling spiteful and wish to not act upon it)

Thri Kreen: Rustic, natural armour (2), natural weapons , Gangly (bulk 1 for the purpose of getting in the way of stuff), Bug mind (disadvantage on all rolls to do with understanding other people) reroll dex or strength, Broke (start with one basic weapon and that's it)

Lizard folk: natural weapons (claws and teeth as dagger), armour(2), rustic (disadvantage when it comes to anything technical or city related) , aquatic, slow metabolism (you are at disadvantage to all rolls an hour after you wake), bulk (1), pretty much broke (start with basic weapon and one mundane item) reroll strength

\

Wednesday, 17 April 2013

REALMS OF VIOLENCE 4th edition reskin

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Like there wasn't anything else I meant to be working on...
sigh.

Okay so there is this world, like one of those "wahey olde time people were wack" (which may or may not be Renaissance propaganda), like it's a massive flat bowl (to keep the sea in duh) held aloft by armies of conquered titans, their grotesque forms even more grotesque from the weight of the world pushing down on them.  They hold the world aloft from some kind of primordial sea of the dead, where all souls go to rest.

Anyway this massive bowl shaped world progressed through various wars, empires, alien invasions, usurpation of spirits, demons and angels and parasite cosmology,   never-weres, and as ever the titans ( known formerly as KAIJU) climbing up and over their fellows to the under lip of  the world to punish and destroy).

It now has progressed to the mechanized armour and sweet looking motorcycle tracking shot level of technology, the gods having recently left to go fight some alien gods as they do. The northern and southern empires have collapsed from the aftermath of the latest alien invasion and all is warlords and bandits and here be time dragons.

Anyway so classes. Due to the bizarre semi-subjective physics of this reality, an individual can become far more powerful than any army, which means the focus of military progress has been to make super units, champions, leaders, warlords , and monsters. Some staying in the service of Daiymo or King, others becoming RONIN-X
And if you haven't guessed by now, this is a re-skin for 4th edition dungeons and dragons.

The power sources: are
Martial is
 KUNG FU. Some individual's KUNG FU is strong enough to kick physics into becoming an obedient fellow.
AND

CYBER : Most people can handle the odd implant here or there without their chi flow becoming sickened. Fortunate others can keep piling it in. These are known as Cyberborgs. New geo-nano-tech means the machine grows with its host, the enhancements coming with personal growth not mere consumer purchase (blah blah cybernetics is treated as class abilities rather than equipment that you can purchase. You can't just make an robot arm strong enough to rip a tank in half, instead one is grafted onto the host and their chi flow and it is grown to such implausible capabilities)

Divine:
is now
Administrator privileges. The gods wrote down a bunch of the short cuts and back doors they use for tinkering with the place. They made it real complicated so only the worthy can not have their eyes explode by reading it. Spells are known formally as Protocol and called spells by fucking ignorant peasants.

Arcane:
is now
 HACKING:  Wait you are waiting for permission to rewrite reality? The truly shrewd and audacious find the backdoors on their own, and when they can't, will tear them. A particular short cut , cheat,  or spell,  is known as a Glitch.  Glitches often have more abrupt , disruptive effects as compared to Protocol which tend to more restorative, status quo orientated effects.


http://www.violentia.com/

Cleric   is now  WARNURSE: taught the Protocol (spells) given to the nations and then cyborg parts because cyborg parts, they are healers, leaders , diplomats , templars and inquisitors. Their power source is CYBER and Administrator privileges

http://www.epilogue.net/cgi/database/art/view.pl?id=27008

Fighter     is now BOOMER: These cyberborgs are the  backbone and spear head of every army. Some keep their human form,fiendish devices appearing and disappearing as necessary, others bury it in layers of exoskeleton , techno flanges and mystery pipes. Their power source is CYBER.

Paladin  is now    SOHEI: The hammer to the WARNURSES other kind of hammer. Disdain corruption of their chi with gadgets, instead relying on fierce training and supreme discipline.
 These are warriors who are armoured in life and punching righteous! While the WARNURSE is often beholden to authority and public spotlight , the SOHEI is the special forces, black ops and elite guard.

Their power source is KUNG FU and Administrator Privileges




Ranger    is now   MOREAU:  Animals are closer to the flow of things than people. So surely one can give people greater kung fu by use of grafting animal parts? In the MOREAU's case, why yes , yes you can. (in most cases however, another entry in the monster manual happens).  Some MOREAU appear human except for a couple of traits (say a tail and cat ears) others are an animal awkwardly hunched on 2 legs. MOREAU are made in both directions from animal to fellow and from fellow to animal.
Their power source is KUNG FU



Rogue is now NINJA

....



Their power source is (rumoured) to be KUNG FU and CYBER


THESE TOOK FAR TOO LONG TO FIND FOR SHAME INTERNET FOR SHAME
Warlock is now W.I.T.C.H:  with all these demons, angels and other usurpers lying around, one would wonder "can we smoke them?".
Why yes. A huge variety of reality altering drugs can be made from them. W.I.T.C.Hs name come from the infamous girl gang (We Intend To Create Havoc) to first make a serious effort to drug themselves into super human power and Burroughian form
W.I.T.C.H'S today are still no-good punks , with the coloured hair , loitering and angular sunglasses. Each W.I.T.C.H has a particular habit (pact) whether Yokai (fey) , Usurper (Infernal), or Never-Were (Star)
Their power source is HACKING







"because I fucking said so"

Warlord is now GEOMANCER. One who studies the flow of chi and history and knows best how to direct their efforts and those of others
Their power source is KUNG FU



Sorcerer is now  BLIGHTS. Savants for tampering , backdoors , and unraveling reality on a whim.
Their power source is HACKING




Wizard  is now     PSYKER. It is some peoples nature to always find the easiest way. While BLIGHTS constantly discover, tamper and tear new paths, PSYKERS have no talent for invention, but vast ability to learn and exploit what they can learn. They hold tight any glitch they can find and wring every drop of advantage out of it, each holding to them precious their book of scams, cons and swindles. A BLIGHT has a talent for finding new glitches but lack the patience to know them as thoroughly as a PSYKER will.
Their power source is HACKING






















Barbarian is now  DRAGON the truly greatest of martial artists, their name the nickname of their greatest pioneer and bad ass.
Their power source is KUNG FU




(and there's like a bunch of other classes which is not immediately obivous what to do with.
Monks for example, some how, don't fit.  Druids I was thinking about some kind of Cyberborg that can transform into other robot shapes. Like a TRANSFORMER, but like then what was I gonna do with their magic? Like have it work via near by technology instead of plants?  I guess making the Primal power source Technology or something.
 Anyway look I got all this other shit I should be doing , and I don't have a play group for this , so I'm just writing down the easy reskins.
Also when I started typing this , I was thinking there would be a lot more weird psychic, chronolord,bursters and various warhammer stuff in here, but then the 80s anime just took up all the room and yeah. But if you are gonna run with this yourself I would recommend looking to warhammer 40,000 or other weird British gonzo sci-fi when you reskin the other classes)

OH YEAH RACES
Now I coulda made these the various nations of REALMS OF VIOLENCE but then as much fun assigning various human cultures stat modifiers is (by "fun" I mean "wack ") how about
 class as race 
Brave New World style?
As in each social class is separate from the others not by being a dwarf or an orc or something, but by choice of language, mannerisms, minor genetic modifications, quality and type of cyber implants, dietary supplements, geo-nano-bot injects and steroids.

Half Orc: Untouchable : steroid injections, growth hormones , modifications to the adrenaline and digestion system) : soldiers , sewage workers, meat vat works, Kaiju corpse disposal crews, salvage

Human: Lumpen Proletariat:  what ever they can afford or steal: thieves, scavengers, con artists, middle men, fences, entertainers

Dwarf: Proletariat: muscle grafts, bone latticing, supplementary immune system, high gravity nurseries: mining , construction, engineering, demolitions

Halfling:Bourgeoisie: reaction time implants, economy model body size, pheromone upgrades: reporter, entertainment, sales, liaisons, human resources

Gnome:Literati: life span upgrades, improved memory storage , small build for reduced use of resources, optic implants, brain "shock absorbers" for improved ability to comprehend protocol: sciences, scholars, researchers, academic

Elf:Illuminati: best life span upgrades, all look like models including access to designer (copy write protected) genes such as the Bowie , Grace Jones or the Twiggy, extensive brain capacity upgrades:  any high status positions, which they are always more qualified to do , having downloaded the required expertise.
            (Illuminati is particular apt , ignoring boring conspiracy association boringness,
 its etymology is enlightenment , as in a spiritual sense as well as a allegorical sense , "to throw light on" , and the royal family in Japan is said to have a lineage directly to the sun goddesses her self.)

Actually wait 4th edition had all these other races like shardling and stuff but fuck it, I'm done. What? No I haven't actually read the book and yes I am doing a re-skin that I would fully intend to play had I the time and interest.

Also I was going to use Japanese names for the classes , such as Eta, but wahey, discrimination against the Burakumin (Eta being a ..less polite term) is still a thing today
http://en.wikipedia.org/wiki/Burakumin
Real glad I looked that up.














Monday, 15 April 2013

It's been 8 hours and you bastards haven't finished killing each other

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF The carnage cube happened.
Which was a "warlords of vornheim" game set on one of the cubes of archeon , and unlike most of these player vs player it was completely in canon because something something doomguard promoting entropy.
Anyway the point was I made a 6 sided cube (..okay , 6 sided as in sides that can walked on) out of lego and then made lego figures out of everyone's characters and then with teams of 3 they proceeded to try and kill the shit out of each other.

Player map

 It took 8 hours.

I like made 6 or 7 of these before the game.

And don't think that was because it was some drawn out siege because of that.
No it was 8 hours of brutality.
I said I would get around to taking better photos, by that I meant I would forget about it and play with glue instead

 Look here's the teams. That above is Team Knight. From left to right : Sir Manning. Currently responsible for far too much of the mess in cobalt reach. Played by Trent , who runs New Feierland, famed for being a wretched , dire setting of colonyism and dying in mud. My level 7 monk is currently dead there but since he is leaking acid from a mutation picked up in cobalt reach he is not rotting nor turning into green slime. Green slime because there is now lake of green slime because there were fish guys who were dicks and someone had a potion of green slime from the Vats of Manzarin and fuck your ecology fish guys you tried to steal our stuff (more explain here).
Anyway he has the best looking + 3 shield ever from a dungeon shaped like a phrenology map.
The eyes follow people around the room, but never both eyes on the same person at the same time

 Shit I'm tangentialing but this illustrates my point of how absurdly byzantine this shit gets.

The guy with the hair is Sir Ward, a would be paladin with collateral damage count in the 1000s , but regarding as one of the nicest flailsnails p.cs. Later that session he would drag his best friend with a fish hooked studded net face first over bear traps. He is played by Reynaldo of bum rush the titan.

Lastly The Green, a muscle wizard, currently active in Monster Johnstons Wizards Gang of New Wizard city and bringing to the table some of the most frightful unhinged magic items. Kasper the player did warn me about them before hand , but the full horror of them in action escaped at them time, and so I did not fiat down on all the possible combos. (items including the ring of 9 dragons which allows you to make exact copies of your self, yet share the same stats,  and a potion that increases your armour class each time you get hit) This was one of the lessons. Some people bring a crossbow some people bring a staff of unlimited dimetrodon summoning, and that's not important. What's important is if that player has some horrible dimetrodon based combo they plan to unleash.


Team Rogue
That's Malice Afterthough on the left. He was missing a hand and his favourite flaming sword had recently been destroyed. He is played by Zach and he frequently adventures with Sir Manning and Sir Ward. But today he would attempt to destroy them utterly over some money.

In the Middle is Blixa, played by Zak Smith of D&DWPS infamy. The two Za(ch/k)s reputations as twisted schemers and dire exploiters of lard and spike had team knight in utter conniptions in their planning session. It was hilarious. No, wait it was funnier than that. His lego figure is wearing vampire slaying pants because Blixa has it in for vampire and has killed Strahd twice. The vampires started it with the cruel death of Gleichman the war dog, who now has a commemorative zoo in his name. Blixa is paying gold if anyone has anything zoo worthy captured.

In the Santa hat is Noggin , a long toothed , promoted henchmen , played by Barry, and who immediately set to coating a fish hooked net with wyvern poison.
Because he is British and the British are horrible.









Fwump. Maps

Anyway Team Bastard had the defender role and set to bear trapping , smoke braziering, scarecrowing, and my favourite move, over packing the cannon with all the powder leaving it for the other team to capture. What happened is Sir Ward fired laser beams down the barrel and it blew up and he nearly got nailed by the cannon ball.
And Team Implausible Denibilty took to making a walking tree siege tower and stomping around the battle field.

I didn't keep a record of the blow by blow of it , and lack the stamina to try and recollected in here, but the early precedent of allowing reincarnation/cloning potions to work instantly and the not-quite-deadness of the house rules mentioned in the last post kept this meat grinder going for far too long.

The early death of Noggin , meant that the allowing an instant  reincarnationing him via a potion to keep him back in the game seemed to be good idea. Like how many reincarnation potions did people have? MORE THAN I THOUGHT.  That plus the Cloning Potions , (all from from Vats of Manziran) meant that this meat grinder would proceed to churn far far longer that anyone thought.

Any way  it was brutal and I'm impressed that fun was still had even with it going on for that long and the bizarre punishings of game balance and house rules going on.

Other high lights include g.ms having to explain how an item works as its being used on their own p.c. Oh and the fucking code. Team Sneaky had a code, here is brief extract of it



Rook, King, Queen, knight (any chess terminology at all) =Kasper
Alpha beta gamma delta =Reynaldo
Apple Bacon Cheese Sausage (any food) etc= Trent
Tinker =Drop/prepare floor with
Tailor =Hide
Butcher=Sneak up on
Baker =Do not move, Overwatch
Soldier=Move maximum speed toward/to (pref. from behind if possible)
Motherfucker=Behind
Beggarman=Climb the wall (in the tunnel) (to ceiling if possible)
Thief=Overwatch
Jacques, Pierre, Francois (any french name) = Malice
Monday, tuesday wednesday (any day of the week) = Barry
January, February, June (any month) = Blixa Atomizer, Songs about Fucking, Hammer Party, Pigpile (any big black album) = Caltrops
Jupiter, Mars, Earth, Neptune, Moon (any planet/sailor scout)= Marbles
Whiskey, Gin, Jagermeister (any drink) = Lard
Mega = Rope



I think a lot of these had been worked out anyway and fuck it I'm spoiling this one because it gave me such a head ache and it's gonna be a long long time before I run another one.

This was additional challenge , having to look up what the player actions were . IF google plus hangout had a "deafen" option as well as a "mute" it would of made this unessacery. I did enjoy saying "okay so you are still undertaking "richman protocol confirmed?" a lot it has to be said.

 Stealth makes things so much more complicated, but like. so does icing (okay icing isn't complicated, for this allegory it's complicated icing) and thieves are doomed without it.

The Carnage Cube itself, was actually quite shit at letting the p.cs understand who was were. It was great for me though. Greater than just drawing up 6 grids with arrows pointing to where the sides connected? Well.. yes. Just. Except the cube immediately started falling apart because of my shoddy lego skills and the camera on the lap top not being good enough to allow a viewer to distinguish what the  fuck was where. If I had a better stockpile of lego , I woulda monochromoed each side with a different colour, for side identification  (because I kept forgetting which side was A and which was E) and to make it far easier to translate the visual noise into data.
Having a usb plug in camera that could be independently moved and a separate person responsible for moving the camera around at the request of the players is getting a little grandiose though. (but it would be awesome).




Anyway so that was fun or horrible or a mixture of the two (team knight won  though, kaspers punishingly cheesy combos gave them the endurance to out last the endless ambushes, traps, and schemes).


ALSO!!!

So I've decided to bud off the" draw pictures and sew creatures" part of this blog into to its own tumblr. http://raggedyassmonstermanual.tumblr.com/.
I will shout out here when I got something particular grand happening there, but in the mean time I can just do posts there that are "look at this thing, I did this" and keep the posts that are here fairly incoherently rambling meaty and useful. MEAT.