Friday, 29 August 2014

NAMES

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF I BEEN PUTTING ALL THE NAMES ON g+ for things and requesting fantasy races and then some people asked for Doppelganger, Grey Ooze , and Displacer Beast.
I can't think of it to be anyway interesting to have doppelganger having names. Like they are either (in my head) tormented echo monsters (like a meat mirror, like a spambot or a rogue Turning test trying to prove it and you are not real) that barely believe they are real or they are so far beyond identity that a name is like us pissing on our clothes so we know they are ours.

Grey Ooze...buh I'm still thinking about this. Okay their names are smells

1. <boiling bleach>
2. <Ironed dirty sock>
3. <rain on hot pavement>
4. <brake fluid>
5. <mouldy used firework>
6. <cheap fake lavender and pva>
7. <dry milk>
8. <raw egg>
9. <ozone>
10.<moth ball/camphor>
11.<rotten flour>

Displacer Beasts: feel like these would have a complete different understanding of space and inhabiting space and the concept of attaching a narrow band of energy to the points and vectors of an individual weirdly pointless to them. The equivalent for us would be throwing a pebble in a lake to represent someone. Displacer beast would fundamentally both know and know their not knowing of themselves and other displacer beasts. Yeah. ANyhow here is all the rest of the names on g+ so go there* and read all the other amazing contribitions people did. I would include them here but the formatting goes a bit shit and people keep adding to them so its like a displacer beast name man. You can describe where a thing was but it already is un-naming by trying to include a previous state as part of its identity.
Which is a complete necessity for us, but an absurdity for Displacer Beasts. Okay so maybe if they try and use a name for themselves they just choose a location that they were at because that what they think names are.

Displacer Beast Names

1. Behind You
2. Beside The Stairs
3. Under The Moon
4.Outside
5, Inside
6.Near
7.Close
8.The Roof
9.Along Gates
10.In Its Shadow
11.Not There


*tried to make a link to searching by hashtag #names but fuck I don't know


Leprechaun:

1.HavokShits
2.Boss Man
3.Stocious Wily
4. Big Jobs
5.Hacksaw Percy
6.Japes Planks
7.Peter O'peters
8.Violent Ted
9. Nanna Belligerency    
10. Frightening Tom
11.Doxie Sweets

Pixies:

1. Scaldy Mongo Drainer
2. Cat Fucker
3.Rattooth
4.Sprinkles
5.Zebras
6.Fightscow
7.Daint Skewer
8.Pinners
9.Piragua
10.Pish
11.Flittern


Treants:

1.Cankermoss
2.Broomwild
3.Old Woman
4.Witchesbloom
5.Blackbeard
6.Elder One Wards
7.Thuja Stonecrack
8.Totara
9.Bollwyller
10. Athrotaxis
11.Roburass



Toadborn Namesss

1.Bullate
2.Anull
3.Droog
4.Rodomont
5.BogBogsBrork
6.Rokambole
7.Gullumb
8.Porgs-poon
9.Spoilate Tugs
10.Dull  Vlume
11.Plungegulp   



Skaven names:

1.Sarcosis Spittle
2.Blight And Woe
3.Vex Cruels
4.AmongstYou
5.Wrack Shivet 
6. Fits Twitcher
7. Slunks Carnifex 
8. Viscreling Bilechild
9.Sempervirens inVitro
10.DireStickings
11.Sicksthrall


Names of Kenku:

1.Hop-Hop
2. Master Wind
3.WhiteMask
4.Zpr
5.Whistler
7. Friar Handsome
8.Dame Graves
9. 6 hearts
10.Tormentum
11.Calyx

Names of Giants

1.5 Tigers Man
2. The Great Gut of the North
3.Old Grim
4.Gorebeard
5.Bonegrinder
6.Tom Dredge 
7.Annis o the moor
8. Lonesome Hun
9.The Arm in The Dark
10.Vor the Sunderer
11.Ashen Dreg    


Githyanki Names :

1. Let It Burn
2. Scorning 
3.All Wars Just
4. Revelations Purposeless
5. Strangling Star
6. Disdainer
7.Hurtling Toward Pain
8. Among The Strong
9. Endlessly Falling Architect
10. Visitation Rites Anew
11. Never Failing Her

Githzerai Names:

1.reason-thunders-in-its-volcano
2.our-forge-ourselves
3.an-empty-sound
4. your-thrones-parasites
5.skilled-hand
6.what-is-ours
7:see-the-horizon
8:mourn-not
9:no-moons
10:self-efforts-great-policy
11:unender


Thri-kreen names:

1. Stop That
2.Arghhaa
3.Eating
4.Gos Over
5.Hunt Best
6. Sticky
7.Vistor
8.Politeness
9.Wears A Man
10.Very Much
11.Hello There


Dwarf Names:

1.Brain CrimeHammer
2.Toom Dirtpuncher
3.Augnusicity Slurry
4. Judas Stone
5. Biggun Godhorn
6. Maulissa Tuggles
7. Frost Berlinwall
8. Grist Wronggrinder
9. Undle Shovvelingsmire
10. Leiss Goreblock
11. Boron Hugwraith


Elf Names:
1.Whistlethroat
2.Delsmaiden Drown'a'child
3.Huntinglark
4.Ducky
5. Glimmerbone
6. Gloam Takewant
7. Hiss Godsfruit
8. Beesong Carcass
9. Selenium Pouring Harm
10. Flitting Whipperskull
11. Dove Grievous 


Dragon Names:
(note young dragons name themselves after a specific point of pride, then add to that until it weighs on them that their deeds could be merely cataloged  and so give themselves sweeping titles suggestive of countless glories. There is numerous other fads and whimsys but the most notable after this is the tendency for the very oldest of dragons to have but a single word, with the implication being their name was the source of the word.

YOung dragon names:
1.Bruxatonn, Fouler of the Lake
2.Cavourous, The Cattle Scourge
3. Heinous Red, The Doom of Pigglewiddle
4. Brutus, Eater of a Million Babies
5.Xorable, Who Shat On The Moon
6. Black Virens, Usurper of Bogspoke Manor
7. Seething Disrustrix , Decimator of the Wayward Moor
8. GristleGore , Pig Despoiler

Older than that:
1.Assanine The Poison of The Sky
2. BroilGlare , The Wound of the World
3: Vux The Madderner 
4.Turmoilous the Goreful
5.Hateful Histonix , the Merciful 
6.Carst Whose Shadow is Loss
7.Umbral Craetagus, Scar of the Mountain
8.Ghastrosmous, The Stain on Gold

Ancient Dragon Names
1. Hunger
2. Wrath
3.Ruin
4. Lamentation
5.Death
6.Misery
7.Greed
8.Famine

Goblins

1. Big Rats
2. Fucks To You
3. Braindigger
4. Skulk
5. Rabies
6. Candy
7. Pubesmoker
8.Mocker
9. Tongues
10.Snitters
11.Ungulant

but really go to g+ search for "scrap princess and maybe try searching the hashtag #names to find many more suggests which were so excellent that I just fucked around for an hour trying to include them here in some fashion but it was fucked

Tuesday, 19 August 2014

the monsters they climb into each other part 2

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF So I did that previous post and then I thought of more.

Okay so jellyfish have  a some what complicated life cycle with various stages appearing like completely different animals and some having a colony stage of life there as well.
So that's some food for thought there. Monsters that turn into other monsters or monsters that break bits off themselves which then have independent existence until/or than/they form a colony organism which is a different monster. Sooo lets say snakes are actually the motile sex organs of Medusa (a flowering stage) and search out new locations , have sex and make more snakes, but if conditions are very hostile to snakes they combine together to make a hydra , or if a snake finds a suitable place for forming a medusa , then it starts turning into a medusa.


Or
our souls could be a colony organism and the talking and culture we do is the sex / infomation exchange (not be confused with the sex the partially hijacked monkey body does*) but on death the individual astral organisms that make up a soul fly off and some of them clump together (possibly with other soul cells from a complete different soul colony ) to take on other  forms of life. For the bits of the soul responsible for anger form a colony organism know as wraith. Ghosts are formed from the parts of the soul responsible for nostalgia and emotional connection to places.
Other astral , intangible or undead monsters can be crudely shoehorned or reskined however you want to make up this metaphysics (Chinese and  Egyptian concepts recommended for a read).
Also this blog post

*but really that monkey is driving, you are bad at hijacking soul colony organism, I guess they get ideas out of everything the monkey does, maybe the monkey is your soul colonys form of gene shuffling?


And  here is a  combiner monster(s):
Gulp-Skiz-Puund:

Gulp are a huge (could eat a couple of camels beside each other) ray like thing but more stomach than ray. Like great leather bag with 2 piggy eyes on top most of the time they swoop along canyons and rocky mountain passes , flattened like a single bat wing then snapping opening to swallow whole a goat or blind pilgrim. They can't really fly with something in their stomach but can glide which they will do to a crack or cavelet unassailable by ground and proceed to quickly vacuum seal themselves around their food, suffocating and preventing all but tiny movements. Imagine being sealed between 2 thick layers of very tensile and  resilient rubber , with not a single gab. Even trying to move your arm near your head pulls against both layers like pulling against a 100 rubber ropes. They  rely on the thichness of their skin and the trapping of the prey to protect them against sharp objects. If they cannot fly they more or less helpless. They are mildy intelligent and have a language that is extremely good at describing geography surface area and wind currents and complicated 3 dimensional structures changing rapidly over time. They have a understanding of local languages as well. They not interested in anything other food and sleeping after food.

Skiz: a white ring with multitudal eyes  and with limbs like origami if origami used bone knives instead of paper. They cheat when they fold themselves , taking up way less or more space than they should.  They can fold round themselves forming something like a bladed worm drill. They use this to insert themselves in a desert trees core. Its limbs , when it wants or needs to jag out the top like a bone crown of scissors. They absorb nutrients from the tree and defend the tree and sometimes ambush life near the tree to fertilize the soil around the tree. They are rarely found outside the tree and are quite intelligent and with a language elegant and  sophisticated for the explaining of spatial properties  and subjective absolutes. Again like the Gulp they pick up local languages easily and will know a few, despite they lack of opptunitys to have done that. They pass their time in a dream like fugue feeding off the tree and will react with violence to anything disturbing this. Though offering anything to help the tree might calm them

Puund: The Punund are like an inch worm but without defined end. They accordion in from a few metres and then stretch out to 15 like a lumpy slinky dressed up like fake rock scenery from a b-grade movie.
They do not eat or sleep. They have not language but their minds overflow with a sense of great hopeful expectation, like an endless near arrival that not quite happens,  that is intoxicating and slightly painful to the contacters. IF they are prevented from travelling at least 10 kilometres  a day they will wither , form a dormant , pale looking thing and waste away within a year. Anyone contacting its mind during this stage will know despair but visions of unlimited possibility.

When  the Skiz or the Gulp are particularly  threatened or hunted or food is desperately scarce, or the Puuund particular is imperiled they will find one another (and they always know where each other are) and they will go together to unerring seek a Puund. When all 3 are together they flow and become one , the Gulp-Skiz-Puund. It looks like mutant terrestrial whale designed by Wayne barlowe and it is brutal , intelligent , and capable of minor alternations of space and time around itself so it can accelerate and turn and squeeze like something its size and mass should not be able to. It will single mindedly move to improve conditions to something tolerable for its parts and then separate.  The minds of the Gulp and Skiz too different to not be painful in union. Being close to the Puuund mind is worse for them however as its never-arriving-joy makes them feel like they could go home again.
For the reason these 3 creatures can form together is their origin is the same , a different aspect of reality where the rules were constantly changing and consciousness and unifying theorys and energy and matter surged in and out of each endless reinventing each other. Some how some of it got sheared off when it past to close to this world and these 3 creatures were the congealate of the exiled material. The Skiz and Gulp can dream an echo of home (which is why their lives are arranged to maximize the time unconscious and blissful) while the Puuund dealt with the shock by giving itself an constant loop of hope and amnesia , endlessly repeating the moment it thought it could leave this place.

 EDIT: Changed the text abit so its obvious there is only one of each, and the Skiz and the Gulp speak something other than their own languages , which they presumedly pick up from dreaming slightly outside reality and seeing the places where language lives as the move past them.


Monday, 18 August 2014

Together the Kobolds

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Soooo this is a filler post inspired by list of stuff suggested to me to blog about a way back.

Their name is lost to time and vaguerys of google plus's archiving service.

Anyway they suggested write about monster that combine together to form a bigger monster

SO that sounds like slime molds

SLime molds:

Quick version : they are single celled organisms that when food is scare join together to make a motile colony organism and then when some other condition they form a "flowering body" that releases spores that float far far away and turn into new single celled organisms.

SO idea 1:
Taking this pretty much as it is have dungeon slimes that are classic anime rpg slimes (small and weak and numerous). If a new niche opens up , say a large alpha predator is removed , the slimes congeal into a giant slime monster (possibly using left over parts of the old one alpha predator; lets call this version The Re-animator Slime Mold) and start using that niche instead.

Making it so it is not obvious that it was all those mini slimes forming the new one would be interesting. Maybe the only clue would be the now complete absence of mini slimes
Other ecological niches in a dungeon the slimes could form is scavengers (presuming they were decomposers before and presuming the difference is scavengers eat things that are recognizable as food and decomposers eat whats left), grazer (you weaponized all the albino cave goat and now only slitted legged jellys graze on the lichens here) , predators of varying prey sizes and habit (chaser, ambusher, stalker).

Presumedly cleaning out the dungeon off all life results in the slimes forming a giant and strange flower stretching out above the dungeons , possible seen as a sign that the place has been blessed by the gods and is now free of the taint of evil. But really it's slime sexing in the wind and now spores are being spread on the wind to seed new dungeon slimes.

Or if the slime spores are just not stuck to the adventurers boots, so next time they explore a place , even if there is not monsters there, there will be after they have left.

Possibly by slime , I could be talking a "protean force of evil" and so all monsters are combinable to make bigger monsters and monster spore spreads on the wind and boot of tomb plunderer.

There was a lot of talk that I don't know where to find now about the dungeon as a living organism, so this would dovetail nicely in with this.


I can't help be thinking of the humanoid ladder of hit dice here (ie kobold-goblin-orc-hobgoblin-ogre) and kobolds quietly insinuating themselves together to make a ogre. Or you hack into a troll and its full of goblins, like all molded together seamlessly.

Can't think of anywhere to go further with that (also warhammer orks were fungus based so lets just make that explored)

Specific Combining Monsters:

Kobobobobold: Kobolds when pushed far and deep enough out of their lairs find a secret places to mold together forming a centipede like kobobobobold. Still thin enough to squeeze in and out of tinest spaces but now a concentrated threat. Like a long line of flesh ringed with mouths yapping away in awful cacophony running along on all the fingers and toes the limbs having formed ribs and structural supports. The great mouth is full of mouths.

Destalt: a unconvincing human simulacrum , it looks wrong , it talks wrong  , something is missing. If it is sufficiently shunned or mocked, it splits into 4 humour elementals;  Blood (air ), Black bile (earth), Phlegm (water ) and yellow bile (fire), which should be somewhat like that body part , somewhat like that elemental and excessive in that temperament  
Or you could do it the other way and have certain knowledge known only by a being that is formed when the 4 humour elementals are combined.

Ghoul Giant:  Something like a tongue and something like a flatworm. Itself 2 metres long, it makes  itself a  giant's  body out of fresh corpses ,molded together with webbings of red blood like gel (that will attempt to bond to any tissue in comes in contact with becoming part of both). This ectopic tissue it uses also hijacks the nervous systems allowing it to animate and control its constituents. It is not undead. It  start with one and then collect (violently subdue , generally smashing only as much of it as it needs to get the body. It is not precise but if renders someone unconscious they can be webbed into itself and controlled).
It will fine tune its body replacing parts with fitter parts and replacing the ones damaged. It is generally limited to about the size of an elephant before its ability to control all its parts and the parts ability to hold the weight cause a limit. Though a larger or abnormal ghoul giant could possible former larger bodies or if the parts were more potent.
It seeks to use this body to access great heights (sometimes carrying spare parts if it feels the journey will lack opportunity to procure more)  and form there it splits its body and reveals its red self and undulates causing a weirdness some say is a prayer to distant sleeping gods others say is a mere mating call.





Saturday, 9 August 2014

gender roll, thoughts on encounters and blogging

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So I read this comic
and I started thinking about all the lady presentations* it missed out and making a table here to include them, But then I started thinking about how basically the majority of them would be localized to the last ten years and in the western world and then only certain parts of it. And would it be an interesting or awkward anachronism to put them in a fantasy world?
*my favourite is monster drag

Considering all the forms underground gay culture takes (link, another link, , also fuck madonna and watch Paris is Burning asap, and shit one lesbian link what is with that?)
(feel free to share better more informative links in the comments oh mysterious audience peoples)
And consider "other" genders and the awkward/colonist attempts to make them fit in the current modern western way of thinking of gender identity. Anyway my point is people are big and weird and diverse and horrid and cruel and small.
Also that drag/gender performance/ sexual identity/ gender impersonation for career advancement  blur .

Anyway here is some gender rolls/identitys that attempt to be not modern concepts awkwardly shoehorned into different worlds  but mostly still are and also some actually historical influence.

(by male / female I am meaning that which is commonly thought of as male /female in the society with the conventionally anatomy that usually implies )

(also I don't think there is not a single gender identity which isn't someone else restrictive stereotype that they have spent their life fighting against. So if these concepts feel like they are mocking you, that wasn't there intention but I will listen to any grievance you have thoughtfully)

(also it might seem that I'm implying that all the societies mentioned below marginalize or objectify even when they supposedly celebrate an other gender , using a mythologizing process to contain a gender deviance like cyst or a pearl , so it does not spread further. Okay that is exactly what I am doing because I am fucking cynical and bitter.

This is not an analysis of other cultures other genders however because that is an extraordinary difficult and loaded proposition


Audarana:
doomed but noble hyper performative.

Audarana (singular and plural) dress as their "opposite" gender in an exaggerated way. The exaggeration is in an earnest  way rather than a satirical way. For example a male role Audarana will have a elaborate beard , a epic swagger and a ringing hearty laugh. A female role Audarana will have long long plaited hair , the daintiest of bearing, and the softest disposition. An Audarana will be the most noble fairy tale version of their gender role, yet it is still obvious to the society around them that they are something else. The male role Audarana's hearty laugh will be too melodic for a man, the female role Audarana too boastful in her dutifulness and providence. The path society sees for them in tale and song is that of the doomed romantic, a
Don Quixote whose attempts to be the archetypical lead them to destruction. Audaranas themselves maybe naively unaware of the patronizing patronage of the culture around or they may slyly manipulate to their advantage.
Pronoun : as their presented gender

Drull:
androgynous troubleshooters

Drull are from a culture that is very into a pantheon of man spirits and woman spirits, with extensive protocol to do with all activities. Most protocol involves gaining the spirits approval. Society believe that when you die the pure bit of your soul goes to the after life and then all the bits that were to do with society hang around as spirits and help guide and strengthen people.

This society (let's call the Da-Pu-Und  ) however is pragmatic to understand that there is situations that come up that are,  or can be best dealt with by being, outside of the protocol. These are the realms of the Outside spirits.
The Outside spirits however are extremely disinclined to be helpful and only the Drull may talk to them and try and get their favour.

Anyone in the Da-Pu-Und who does not live up to their expected gender will quietly and pointedly shuffled in the category of Drull, which is more or less Androgynous. They are ignored and pitied but also tolerated for their perceived ability to find solutions and compromise where all else has failed. They face scorn however if they are perceived as being too manly or too womanly. Most of them leave Da-Pu-Und , especially the ones who would happily be a woman or man but can't stand the absoluteness of the roles in Da-Pu-Und. Some Drull however enjoy the weird social mobility they have and/or find it hard living outside Da-Pu-Und where other cultures don't recognize their "inbetween" gender.

Pronoun: Their or It. Often awkwardly in the 3rd person.
( "awkward 3rd person" is fair translation of Drull actually.)


okay this is taking too long, which brings me to this thing about blogging;
my interest is more lying towards working on bigger more elaborate projects rather than opening a blank page here and seeing what I am going to type today.
That's when I have the most fun here, the numerous posts that I had no idea what the content was going to be and discovered it as I typed it. The post that kinda grind are the ones where I have a clear idea and then am having to try and explain it. Not a fan of explain myself as you can prob tell.
This post is falling under the second category, like I have been chipping away it for awhile and I could of used the crucial and rare"hey I can be bothered sitting in front of the computer and actually concentrating on one thing" time on something else bigger and ongoing.

So what I am saying is I can never be bothered to do reviews and if I just occasionally update with the skeleton of an idea it is because I am working on something totally sweet.

Here is more gender skeletons that if I fleshed out this post would be delayed another week or two

Barren Mothers:
scarred truth tellers

Weapon Birthers
mothers to munitions

Indollers:
father christmases chaste saint

Wolf whores
as long as they do not have language they can live beyond manners

Gruz:
SAS gaylords (SPARTTAAAAA!!)


ENCOUNTERs

keep changing my mind on the numbers here but I'm thinking , when exploring a large area atleast, 1-2: monster 3-4: plot hook, location or evidence of wider machinations happening in the area 5-6 : "nothing" but use this as a chance to have a quick description of the local environment, or signs of the resident monsters or a false alert encounter. So if you start describing the environment the players can't immediately assume its roll initiative time

Saturday, 2 August 2014

You are all lucky I just don't write about trees UPDATED PICTURES

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Seriously is there a difference between the cones of Cedrus libani and Cedrus deodora ? One book describes the cones of deodora being flattened on the top and libani tapering? But I'm finding it hard to get a good visual comparison. Other than some cones I had lying around but I'm not even what sure what tree I got them from and need a few to make sure it's not the cones just don't vary on the individual.
And both Cedars like to hold on to their cones and let them fall apart attached and deodora often don't have cones. Apparently.

Deodara have longer , softer needles and less per spray than the libani but can be pretty subjective.

ANYWAY:
Me and Patrick put a adventure module. Well he did all the writing , Alex Mayo did the final layout and Zzarchov patroned it. I did the pictures and gave feedback and ideas . (also here is the trailer. I did the music for it. Well okay I extensively sampled Wendy Carlos . Anyway:

It's sad and packed with things.

Here is reviews that very much liked it:
http://basicredrpg.blogspot.co.nz/2014/07/deep-carbon-observatory-is-game-module.html

http://hackslashmaster.blogspot.co.nz/2014/07/on-deep-carbon-observatory.html

http://save.vs.totalpartykill.ca/review/deep-carbon-observatory/

Here are some reviews that also point things that we did not do well, because I like being straight up around here:
http://dungeonofsigns.blogspot.co.uk/2014/07/a-strange-and-wonderful-bleakness-deep.html#comment-form

http://cauldronsandclerics.blogspot.co.uk/2014/07/review-deep-carbon-observatory-by-false.html





Anyway my life is somewhat chaotic and internet access is sporadic again. People are still lying around my friends though. Or deciding that sexism/transphobia/gay hate are such trivial things that you should use them to smear people who play games you don't like or just don't argue nice enough with you.  Fuck those people.

I have noticed that some people are now saying that Zak mainly targets marginalized people for arguing. This is very funny, because Zak argues with so many dudes. Like white nerdy dudes. That are like blah blah objective game design or someshit. There is much arguing. Zak is like "oh did you know people think like this? Here is me finding out how they think by arguing with entire forum of White Nerd Dude Authority".  SO many arguements. All the time. You have no idea about all the arguing. Anyway that is one of the top 3 or 4 untrue things about Zak that have been said.
 I hate forums. I hate white nerd dude authority too. White nerd dudes seem to like them so they can argue about objective game design or some shit


Fuck anyone sending threats as well btw incase you thought I was endorsing that by not saying that. Hahaha that would be crazy for you to think that right?

Anyway here is unused pictures for DCO:









and here is some developmental sketches



and this is a lego model I made of the chair so I could do a indecipherable sketch of it for the cover



Monday, 21 July 2014

Running Domain Play as a Carousing Table part1

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Whelp I had an idea for this , like 6 weeks ago and then didn't have a real chance to type it up and so wrote some "notes" so I can easily do it when I have a spare few hours and a computer and here I am in front of a computer resting my knee so I'm looking at my notes and fucks.

They are just a fucking mess of conflicting ideas and tangents and the suggest of unnecessary subsystems and introducing tarot cards because that always makes something seamless and easy to use




But first things first; the carousing table rule is where your characters spend gold , get some exp for it and then roll on a table, as seen here:

Many people have made their own versions:

http://dungeonofsigns.blogspot.co.nz/2013/01/drunk-in-denethix-ase-carousing-table.html

http://killitwithfirerpg.blogspot.co.nz/2012/03/carousing-orgies-and-their-alternatives.html
Updated version, that is fancy:
https://docs.google.com/document/d/1RhJY8bJNGN3GXpB-IdJY568af0aaCjAohM5ky8TmQFU/edit

http://www.ageofruins.com/2013/03/29/new-downloads-dcc-carousing-and-thief-skill-reference-sheet/

.
With me?
So the idea is if your players are now in charge of stuff but no-one really is interested in playing it in all its detail but it would nice if running the thieves guild meant something , even if you will always be busy travelling to the moon to fight laser mummys or something.

And presuming that any political situation is so complicated and crazed that you have no idea what exactly is going to happen as consequence of any action so tables

Ideas on how it could work:
@# you spend X amount of gold advancing your interests you get half ( or a d6X10 as a percentage) that in exp back and roll on a table. Table will need enough bad situations to make this not a given for players to roll on it

@# you just roll on a fairly balanced table at the end/start of each session to see what trouble and opportunity have winged in

@# the player puts a wager (gold, exp, land expansion , severe inconveniencing of a NPC) and you roll on a table to see what the results of that are

@# A  more complicated domain sub system that I will detail in a following post
As alternative to rolling on a table or as Random Event Generator entering random years into wikipedia gives a list off all those things that have happened then. Scroll down until you find something appropriate .


Also you could draw a tarot card and interpret that. Or assign various events to all the cards. Or just the major arcana. I thought about doing that on this blog post buuuuut not today.

here is an example of events table though so you have that atleast from me:
1. IF the player was trying something , the exact opposite happens. If they weren't , somehow their domain has a new reputation that is the opposite of what they actually do
2.Success, but player pisses someone off who was previous kindly disposed to player
3.Success but the continuance of it requires the on-going patronage of an insane person
4.Clusterfuck roll 3 times
5:.Failure and somehow a recent misfortune is now being blamed on player
6: Failure and a weakness of their domain has been widely exposed
7.:Successs but a new faction has entered the scene
8. Roll twice , the first is what you tell the player the second is what is actually going on
9.Failure: someone the p.c knows and likes is now in danger and prob desires to flee
10. Success and player's domain becomes some what inconveniently feared
11.Failure but player's domain's enemys are cautioned against acting against them
12. Failure and violent infighting erupts in players domain
13 Success but all on-going conflicts are escalated
14: Success and a previous enemy offers to join forces
15: Failure but valuable secrets are learned
16: Failure and the players position is threatened from below
17: Failure and someone allied is revealed to be a double agent
18: Success but will reverse if players domain does not appear to be innocent and peaceful for next 2 appropriate domain time units
19:Success but 1d4 foes are convinced now to make an alliance against player
20: roll again but read failure as success and success as failure

(note for success that will reverse if condition is not meet: if this nonsensical due to to the success being not really reversible , like learning something about someone, read a reverse as a random foe gains the same benefit.


I'm just screeding here rather than giving  a coherent useable system , but I guess thats what I do around here.
aaand it I figure its something pretty campaign specific so parts are more handy than plug and play system. OR I just can't stay focused. Whatever. My notes ramble on more from here but I'm going to break this post up into 2 parts so I can come back to the subsystem with more clarity than I feel I have now. It also has an attached table and that needs some chin-stroking and yeah to be continued..


Also

Sword of the Samurai should be played ASAP as how to run domain play 

oh look it's abandonedware

So basically it is a good example of tiered domains where you start out being in charge of village work then get promoted to being in charge of province , then a county  , then a region then the whole kingdom. And this is done by having the highest honour and being elected by the guy above you, until you just above the top and then its more or less open warfare for the Emperor-dom or whatever.
You can go to peoples houses and try and make friends or bait them into dueling you or wander the country side doing heroic things so your honour goes up or sneak into peoples houses and kidnap their sons or whatever. It's great.
                       

Saturday, 19 July 2014

Just for the Record

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Just for the record Zak Smith is a friend of mine and I am trans.
 I have not found him to be transphobic or anything he has done to be transphobic.

People are calling him transphobic or passing on that other people are saying he is transphobic without checking that out.
 Which is shit because
a) It's a fucking lie
b) Transphobia is something that is bad and important and as a transperson I fucking hate you if you are using it to shore up some shitty argument you are having. Show me why you are saying this so I can know and make effective decisions or all you are proving is transphobia means fuck all to you.



Anyway here is collection of tables I did on g+ UPDATED I found the cleric one

DUELS OF THE GUILD ELDERS:
1. The tea makers : Scald match: a large kettle each of boiling water. Stances like knife fighters, feints and lures to encourage the other to waste a splash , some stay out of range until the kettle has cooled and then charge at use it as a bludgeon, the more water kept the heavier the kettle. Others little strategic splashs to the face or hands.
Duel goes to submission, unconsciousness or death as dictated previously
2. The bakers : each duelist bakes an army of gingerbread men, muffin marauders, swiss rollers, croissant crabs and the like and sends them to the bakery of the other. A simultaneous siege and marathon bake off, each baker desperately replenishing their forces, juggling bake time schedules , and the merits of scale and economy and their own fatigue. The loser will be forced into their own oven by the others army when they can defend their kitchen no longer.

3.The wig makers A simple hand to hand combat. Except any weapons or allies are legal as long they can be concealed in the duelists wig before the duel is commenced.

4. The candle makers Both are covered in pitch a


5 The Grave diggers With shovels in a pit being slowly filled from above

6 The tailors A duel with foot long needles , suspended above even more needles, by a tangle fabric scraps and tiny threads. Each duelist must sewn and weave a secure position anchor point before risking attack


7 Cheese makers have a month to prepare their bodies with custom diets and then a month in a dark room to make and hone whatever weapons and armour they can out of cheese. They must provide the milk with their bodiesnd then must navigate a dangerous trap filled maze with only a small candle to initially light their way, and from there may make additional candles from anything they find or catch. The duel ends when one is set a flame by the other.



THIEFS AND SPYS:
more than just criminals , these clandestine fellows are:
1 Believe they are all the same person, just different aspects of them. Everything belongs to them for they dream everything into existence. When they want it back they have to sneak it back, directly confronting the dream risks shattering it and forcing them to dream another into existence.

2. Learn their skills from a shadow group of alien documenters, in exchange for fulfilling various weird research and espionage assignments.
Alien documenters desire to bring city consciousness through painstaking manipulations of the flow of information in it


3. Thuggee cult

4. Revolutionarys splintered endlessly into in esoteric factions, generations ago. Now political discourse serves as dogma and arcane shibboleths and dictates the style, targets and methods of their crimes

5. The members believe being in life means being in debt ala original sin and all just laws gain their authority from this. Their initiaon is to die and then sneak out of the shaded realm (go look for resurrection side effect tables) , thus getting out of the contract. Then believe no laws apply to them, yet still believe in the rightness of law as it applies to everyone else


6. Run by members of a proud untouchable caste. Train more members who are not members of the caste so the wrathful ghosts of the betrayed ruling caste will claim them instead when they escape out of the hellish afterlife bondage the undercaste tricked them into.

7. What bizarre environment would allow for the professional codification of criminal talents? (okay other than this one) Some kind of hellish Apokolips planet megacity which folds its way into all other possible cities by virtue of its density and bullshit., that is what! So thieves are basically all mister miracles.

8.  Agent Provocateurs , misdirectors and sowers of vast suggestions of conspiracy . Editors of history and archeological vandal, defilers of vaults and tombs. What for? To always confuse the actual history of the world. They do not know the true history,but just know it never should be known. The possibility of It gnaws at them. The founder knew but took his own memory before starting the guild. This is one story. Others are told. Like post-modernist but even more neurotically driven.

9. reincarnating immortal deviants who have their higher souls stolen and hidden in 1000 different objects as part of an elaborate and amusing scavenger hunt.

10. If illusions become too real they ascend to the next level of reality which is the current campaign one, but now they have thief skills to represent their flickering detachment to physical laws. Even if in the previous reality they were an illusion of a door or a plate of fish.



DUNGEONS
THAT ARE:
1. Wasp galls. Either giant or small but dimensionally twisted
http://en.wikipedia.org/wiki/Gall
2.Enamel formations in giant teeth
http://en.wikipedia.org/wiki/Labyrinthodontia

3. Hollowed out ossified cloud, still afloat
4. Fog banks
5. Giant bodies and/or stomachs. Either fresh, dead, alive or hard rotten or frozen
6.Dimensionally tunnels in everyday space like those mirror worms in Donnie Darko
7. Flat land style , 2 dimensional cave painting dungeon or rogue geometry book trap
http://en.wikipedia.org/wiki/Flat_Land

8. Fulgurite formation in a desert
http://en.wikipedia.org/wiki/Fulgurite

9. A syconium
http://en.wikipedia.org/wiki/Syconium, but like with more Aliens body horror

10. Gods heart, 4 part interlocked

11. Frozen waterfall, more of vertical dungeon

12. Iceberg

13. Fumaroles
Wizard gimmicks:

1. Snail eyes that can extend really far
2. Eats (silences) the speaking of their own name if it is pronounced just right. Wouldn't die from not feeding this way but will go into extreme cranky withdrawal
3. Claims to have pet shape shifter. Might just be talking to random objects and animals.
4. Spare brain in a jar around neck. Memorizes double the amount of spells but needs assistance switching brains.
5. Hat on close expectation seems organically extruded. Can withdraw into hat like a snail but several magnitudes more creepily.
6. A baleful face on their tongue is actually doing the speaking and thinking. Eats via nose straw and grotesqueres.
7. Always looking up. Waiting.
8. Doubled up like a king or queen on a playing card
9. Sleeps in the arms of an ogress nursemaid. Suckles from her.
10. Waters congeal into algae slimes in her presence 


So this oppressive warrior elite are notable in that;

1. Centipede grafts of random size and placement
2. Never make a noise, except when they die, all the words come out at once in a sonic explosion
3.Gain another pair of arms each time they win a duel (from the loser of the duel)
4.They eat only live food which they fight while eating in it
5. Start their initial training with an assigned partner. At some point at the last grueling challenge they and their partner have to decide which one dies and becomes a skeleton armour set for the other to wear the rest of their life. Those that best their partner with force will have an armour that plots against them, those with trickery an armour they can never trust or one too foolish to trust.
6.Value the use of a missile weapon above all else , refusing to fight in melee . If they can be engaged in melee , they have failed in the principals of observation, stealth, surprise, misdirection, and controlling the terrain.
The society in which they lord over can be compared with that prison , the http://en.wikipedia.org/wiki/Panopticon combined with Samurai snipers.
7. Like the aztec with their jaguar knights and eagle warriors. But each animal cult is an evasive masked and secret band protecting/marauding the streets at night. Like gangs of aztec batman. Each gang/animal cult has a different month in which it is dominant and different code of laws to enforce.
8. Trepanning their 3rd eyes open to shoot murder beams at you from all the angry spirts they consume and store from the brains of crazy people. Have raids were they capture people to store in asylums in order to drive them insane so they can consume their brains to reload their murder beams.
9.One armed swordswomen.  Their other arm ("the child holding arm")they remove and use to form the bone blade of the sword.
10. Murderous long steel straws they use to literally drink the blood of the working class



Worshipers of gods, intoners of rites, pointers of bone;

1. Dirt eaters. The earth is the mother they worship and she loans them her power by the eating of dirt. 100 grams per spell level. Returned in the usual way.

2. That idea that gods are empowered by belief? Not here. Here the reverse. Belief sucks the strength and essence away from the god in question, everytime certainty  is needed or a doubt soothed , the god bleeds. Spells most of all. The gods here are secretive things, big shapeless mass of night , quavering and pitiful. Illuminates  seek them out and jealousy guard their names and forms. A god might be good for anywhere from one to a thousand spells before it dissolves utterly.

3:VARIANT: regular believe empowers the god, spells hemorrhage it. Gods shyly present themselves to simple folk, fearful of being discovered and used by the Hierophants, slying updating and changing the canon and scriptures as they drain one god after another.


4. Ancestor ghosts hang around until they are destroyed utterly to power the spells invoked Crematior  entrusted with this grim mantle.

5.There are no stories of gods here just stories but as long as people discuss, read, debate and believe the stories, and more importantly what people say about people saying about the stories the Canonists can rewrite the world as needed to make it more like the stories.

6.Paranoia , apothenia , and the deduction of vast conspiracys empower these Iconclists. They worship nothing , but claim to see the connections and natures to all things others do not and this gives them power.

7. Their gods here are small and personal and curled up their brain , a godworm.  The physical limit to how much godworm can be curled inside you acts as a level limit to the Custodians.

8.. The gods dream in a ocean and trash washes up from this ocean. Scavengers go down their secret wells to the astral shores and pick through the debris of divine dreaming , evading the strange crabs there. Their spells are always a mishmash of every pantheon, sometimes satirical , semi-sensical or alien.

9.
Inventors who believe in the future, wielding their unstable prototype devices to do great things.
 but somehow each device falls apart after a single use, to be angrily discarded and condemned by the inventor.
They move on to their next theory or insight and the practications there-of, not knowing that they consume some of their cultures actual psychic  potential for change and advancement with each of these devices, condemning their society to stagnation.

10. Sheppard tend the flock. And the flock should really think about that metaphor harder as they unwittingly consign their souls to be consumed utterly by the godbeasts waiting for them on the otherside. The godbeasts send a few crumbs of power the Shepherds way in order to from them to enact minor miracles.